Staff Software Engineer
Austin, TX - USA
Job Summary
2K publishes some of the most popular video game franchises on the planet including Mafia Borderlands BioShock NBA 2K WWE 2K Evolve XCOM and Sid Meiers Civilization.
The 2K Tech group is responsible for identifying common problems across the company and building solutions to those problems. We fill our team with individuals who enjoy a challenge enjoy working in a fast-paced environment and want to take ownership and responsibility for products. If you are passionate about working in the game industry and implementing cool features for our game products come join our team.
Were looking for a Staff Software Engineer to be the senior technical voice across our family of cross-platform cross-language SDKs. Our tooling ships in nearly every game 2K publishes with first-class support across Unreal Unity native C Go JavaScript and moreand we need someone who can hold the architectural picture across all of them.
This is an individual contributor role. You will not have direct reports but you will own technical decisions for the SDK and Cloud verticals and partner closely with engineering managers on direction hiring and team growth. We expect you to spend roughly half your time writing code and half your time setting technical directionreviewing designs raising the quality bar and unblocking other engineers.
Your most important job on day one is driving architectural consistency across our language and engine variants. The Unreal Unity native C Go and JavaScript SDKs should all feel like they came from the same team and uphold the same standards for API design versioning performance and reliability.
This role is AI-first. Youll leverage large language models and AI-powered tooling as a core part of how you workwhether thats prototyping API designs generating cross-language bindings drafting RFCs exploring refactors or building tooling that scales the teams output. We expect you to push the boundaries of whats possible when AI is embedded into every aspect of senior engineering work.
- Drive technical decisions across the SDK and Cloud verticals set by the Director and through collaboration with the team. Defend the architectural direction for how our tools are designed layered versioned and evolved across Unreal Unity native C Go JavaScript and other targets.
- Ensure architectural consistency across language and engine variants so every studio gets a predictable coherent developer experience regardless of which SDK or API they pick up.
- Stay hands-on. Write production code prototype the hard problems first lead the toughest implementations and be a consistent presence in code review.
- A natural collaborator who leads through influence rather than authorityable to build trust across teams bring people along on technical decisions and elevate the engineers around you through empathy and clear communication.
- Define and uphold the bar for API design documentation backward compatibility performance and reliabilityand make those standards legible to the rest of the team.
- Use LLMs and AI-powered workflows daily to accelerate your work: prototyping designs generating boilerplate across languages exploring refactors drafting technical proposals and automating repetitive engineering tasks.
- Build AI-assisted tooling that scales the each teams impactwhether thats code generation pipelines automated review assistants intelligent search over our platforms surface area or anything else that compounds team output.
- Partner with engineering managers on technical strategy hiring and team growth without owning people management yourself.
- Work directly with studio engineering leads to understanding how our tools are actually used in production and feeds those learnings back into the roadmap.
- Mentor engineers on the teamraise the technical ceiling without becoming a bottleneck.
- Represent the SDK and Cloud verticals team in cross-functional technical discussions across the Technology group and the studios.
- 10 years of software engineering experience with significant time spent designing and shipping SDKs libraries tools and platform APIs that other engineers depend on.
- Fluency in C and at least one of C# (Unity) Go or JavaScript / TypeScriptand the ability to ramp quickly on the others. You dont need to be an expert in every language we ship; you do need to be the person who can hold the architectural picture across all of them.
- Hands-on experience with Unreal and / or Unity including how engines integrate with external native libraries.
- Strong instincts around API design versioning deprecation and backward compatibilityyouve felt the pain of getting these wrong and know how to avoid it.
- Hands-on experience working with LLM tools (Claude ChatGPT GitHub Copilot Cursor or similar) as part of your daily engineering workflownot just experimentation but real productivity gains and a point of view on where AI fits and where it doesnt.
- Comfortable being the technical decision-maker. You can hold a strong opinion defend it with evidence and change it when the evidence shifts.
- A clear generous communicator. You write design docs people actually read give code review feedback that lifts the team and can explain trade-offs to non-engineers.
- Track record of working effectively across teams without formal authority.
- Experience shipping developer tools or platforms in the games industry.
- Prior experience shipping software on console platforms (PlayStation Xbox Nintendo Switch) including familiarity with platform certification requirements and console-specific SDK constraints.
- Background in online services networking telemetry or live operations.
- Experience with binding generators FFI or maintaining a native core with multiple language wrappers.
- Prior work building AI-powered developer toolingcode generation pipelines review assistants or intelligent retrieval over technical content.
- Exposure to RAG pipelines embeddings or agent frameworks applied to engineering workflows.
- Open-source contributions especially to widely-used SDKs or developer libraries.
Our SDK and Cloud verticals are the connective tissue between the Technology group and every game team at 2K. The architectural decisions made on this team show up in dozens of titles and the quality bar set here is the quality bar studios feel every day. This role puts a senior IC at the center of thatwith the autonomy to set direction the freedom to stay deep in the code and the leverage to redefine what modern AI-first tech teams look like at scale.
As an equal opportunity employer we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process to perform their essential job functions and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use accounts.
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Required Experience:
Staff IC
About Company
2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.