Software Engineer, Simulation
New York City, NY - USA
Department:
Job Summary
At Bedrock were moving AI out of the lab and into the real world. Our team includes veterans who helped launch Waymo scaled Segment to a $3.2B acquisition and grew Uber Freight to $5B in revenue. Today were deploying autonomous systems on heavy construction equipment across the country improving safety on job sites and accelerating schedules on critical infrastructure projects.
Were not here debating the future of AI. Were deploying it in the real just two years weve raised $350M and achieved the first fully autonomous excavator deployments in construction.
This is where algorithms meet steel-toed boots. Youll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations cant touch. If youre ready to do meaningful work on hard problems wed love to have you join us.
Were looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems evaluate complex and unsafe scenarios and run testing at massive scale.
Our autonomy stack is deeply machine-learningdriven and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent real-world physics - including terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of simulation runs. High-quality simulation directly accelerates robotics development making this work central to our success.
Build and scale high-fidelity simulation environments for autonomous construction machines
Develop simulation systems that support ML-based autonomy evaluation and safety validation
Improve realism and performance to better reflect real-world behavior
Help guide our strategy in scene generation and neural rendering techniques
Write production-quality hands-on code and build real simulation contentnot just prototypes
Simulation spans many disciplines and we dont expect one person to do everything. Strong candidates typically bring:
A passion for large-scale realistic simulation systems
Experience with advanced 3D simulation software
Experience evaluating systems and improving realism to support autonomy stacks
A hands-on mindset and enthusiasm for building core simulation algorithms and content
Engineering math or physics degree or computer science background with demonstrated interest and strength in math and physics
4 years of professional experience in software engineering with proven track record of building modular maintainable production-quality software systems in C
2 years of experience with one or more 3D engines or simulation frameworks such as: Unreal Engine Unity Godot Blender Gazebo Isaac Sim Omniverse
Experience with Rust or interest in learning it
Robotics simulation background
Experience with neural rendering techniques (Gaussian splats NeRFs)
Our roles are often flexible. If you dont fit all the criteria or are in another location (especially one where we have an office like SF or NY) please apply anyway! Wed love to consider you.
Bedrock Robotics is an Equal Opportunity Employer
Were committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race color religion sex sexual orientation gender identity national origin ancestry age disability veteran status genetic information or any other protected characteristic.
Reasonable Accommodations
We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process please let your recruiter know so we can support you.
Required Experience:
IC