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Senior Technical Artist Engineer

Apple


Job Location:

Cupertino, CA - USA

Monthly Salary: Not provided by the employer
Posted: 6 October 2026 (2 days ago)
Application Deadline: 3 January 2027
Vacancies: 1 Vacancy

Job Summary

Apple is where individual imaginations gather together to do great work. Every new product we build service we create or Apple Store experience we deliver is the result of us making each others ideas stronger. Its the diversity of our people and their thinking that inspires the innovation that runs through everything we do.n

Apples Product u0026 Design is seeking a Senior Technical Artist Engineer to join a team of motion designers technical artists and engineers crafting future experiences and interactions for Apple platforms. Youll partner closely with Design teams across the Services organization like Apple Weather Apple Pay and Apple Sports to create experiences with the fluidity and polish people expect from spend most of your time bringing compelling visuals and interactions to life while also helping shape what comes next by exploring new ideas. The ideal candidate is creative enough to imagine experiences at that level of polish and technical enough to build real-time visual systems in Metal u0026 VFX: materials and effects particles and simulation procedural and generative visuals and the custom interfaces they live in. Write and optimize shaders that hold frame rate on device. Build custom controls transitions and gesture-driven animation from the ground up. Build multiple iterations as requirements evolve quickly. Provide code and integration support to engineering teams for product features that require complex visual elements and animation. Create tools and plugins needed by the design team.n

7 years of experience with the Metal framework or similar graphics technologies writing shaders for visual effects custom filters and real-time 3D authoring particle systems simulations or other procedural and generative visual of the GPU pipeline shader performance optimization and platform building custom controls transitions and gesture-driven animation from the ground up and integrating GPU-rendered content into a live view with Swift SwiftUI and to work closely with designers and iterate quickly on programming skills and a passion for learning new and evolving technologies.n

A portfolio reel or set of builds demonstrating shader effects or generative coding and real-time engine experience: Processing WebGL/GLSL TouchDesigner or importing/exporting files from Cinema 4D Maya Houdini Blender or other 3D with RealityKit Reality Composer SceneKit or tools experience (e.g. for prototyping workflows or macOS apps).nA sharp eye for UI and interaction design with a strong sense of motion detail and timing.n

Required Experience:

Senior IC


About Company

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Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar ... View more

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