Senior Rendering Engine Software Engineer

Apple


Job Location:

Cupertino, CA - USA

Monthly Salary: Not Disclosed
Posted on: 7 hours ago
Vacancies: 1 Vacancy

Job Summary

Apple Maps offers a constantly evolving and increasingly detailed 3D world and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apples entire device ecosystem from Watch to Vision Pro as well as the Web. Were looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.

We are the Map Display team and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. Youll work at the intersection of art and engineering developing novel algorithms pushing rendering techniques forward and collaborating with world-class designers and cartographers to make every pixel perfect. Whether its the 3D imagery and splats of Yosemite National Park the historical landmarks of Rome the streets of Paris or the transit systems of Tokyo youll have a hand in how people interact with our world.

Architect and implement Maps rendering features and technologies across all Apple platformsnPartner with HI and Cartography teams to design new visual experiencesnHelp drive on long-term technical strategy and roadmaps for future rendering and Maps experiencesnContribute to critical decisions balancing visual quality implementation complexity and platform constraintsnOptimize rendering performance and power efficiency across our diverse hardware ecosystemnUphold and evolve team culture through architecture and code reviews mentorship and leadership by example

BA/BS plus 5 years of hands-on experience building real-time 3D rendering applicationsnMastery of writing C that is safe performant readable and built to lastnExperience with one or more modern graphics APIs (e.g. Metal Vulkan Direct3D 12 WebGPU) and shading languages (e.g. MSL HLSL GLSL WGSL)nAbility to use 3D geometry and linear algebra to solve graphics problemsnExperience with multi-threaded engine architectures and synchronizationnMethodical debugging mindset and tenacious problem-solving instinctsnCommunication skills to make complex ideas clear to leadership and the collaboration skills to focus teams effortsnDeep ownership of the features you ship

Track record of shipping interactive rendering or game engines at scale for mobile platforms such as iOS Android or LinuxnExperience navigating the entire lifecycle of software development from whiteboarding designs to shipping quality optimized codenProficiency with GPU profiling tools and performance optimization for mobile platformsnFamiliarity with AR/VR rendering technologies and the unique challenges of immersive environments

Required Experience:

Senior IC

Apple Maps offers a constantly evolving and increasingly detailed 3D world and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apples entire device ecosystem from Watch to Vision Pro as well as the Web. Were looking for a S...

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