Apple Maps offers a constantly evolving and increasingly detailed 3D world and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apples entire device ecosystem from Watch to Vision Pro as well as the Web. Were looking for a Rendering Engine Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.
We are the Map Display team and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. Youll work at the intersection of art and engineering developing novel algorithms pushing rendering techniques forward and collaborating with world-class designers and cartographers to make every pixel perfect. Whether its the 3D imagery and splats of Yosemite National Park the historical landmarks of Rome the streets of Paris or the transit systems of Tokyo youll have a hand in how people interact with our world.
Design and implement Maps rendering features and technologies across all Apple platformsnnPartner with HI and Cartography teams to design new visual experiencesnnContribute to critical decisions balancing visual quality implementation complexity and platform constraints
BA/BS plus 3 years of hands-on experience building real-time 3D rendering applicationsnProficiency writing C that is safe performant readable and built to lastnExperience with one or more modern graphics APIs (e.g. Metal Vulkan Direct3D 12 WebGPU) and shading languages (e.g. MSL HLSL GLSL WGSL)nAbility to use 3D geometry and linear algebra to solve graphics problemsnMethodical debugging mindset and tenacious problem-solving instinctsnSense of ownership of the features you ship
Experience navigating the entire lifecycle of software development from whiteboarding designs to shipping quality optimized codenProficiency using profiling tools and performance optimization for mobile platformsnFamiliarity with AR/VR rendering technologies and the unique challenges of immersive environments
Required Experience:
IC
Apple Maps offers a constantly evolving and increasingly detailed 3D world and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apples entire device ecosystem from Watch to Vision Pro as well as the Web. Were looking for a R...
Apple Maps offers a constantly evolving and increasingly detailed 3D world and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apples entire device ecosystem from Watch to Vision Pro as well as the Web. Were looking for a Rendering Engine Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.
We are the Map Display team and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. Youll work at the intersection of art and engineering developing novel algorithms pushing rendering techniques forward and collaborating with world-class designers and cartographers to make every pixel perfect. Whether its the 3D imagery and splats of Yosemite National Park the historical landmarks of Rome the streets of Paris or the transit systems of Tokyo youll have a hand in how people interact with our world.
Design and implement Maps rendering features and technologies across all Apple platformsnnPartner with HI and Cartography teams to design new visual experiencesnnContribute to critical decisions balancing visual quality implementation complexity and platform constraints
BA/BS plus 3 years of hands-on experience building real-time 3D rendering applicationsnProficiency writing C that is safe performant readable and built to lastnExperience with one or more modern graphics APIs (e.g. Metal Vulkan Direct3D 12 WebGPU) and shading languages (e.g. MSL HLSL GLSL WGSL)nAbility to use 3D geometry and linear algebra to solve graphics problemsnMethodical debugging mindset and tenacious problem-solving instinctsnSense of ownership of the features you ship
Experience navigating the entire lifecycle of software development from whiteboarding designs to shipping quality optimized codenProficiency using profiling tools and performance optimization for mobile platformsnFamiliarity with AR/VR rendering technologies and the unique challenges of immersive environments
Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar
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