On-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine Learning
Cupertino, CA - USA
Job Summary
Were building an end-to-end developer experience for machine learning development that employs Apples vertical integration. This allows developers to iterate on model authoring optimization transformation execution debugging profiling and analysis. nnThis role focuses on the Core ML Runtime for execution this role you will build the worlds most advanced ML graph compilation and runtime system capable of optimizing and delivering ML models efficiently on Apple products and services.
Architect and maintain the on-device graph compiler runtime and kernels for delivering ML production-critical system software for implementing ML models on Apple SiliconnProactively identify and resolve functionality model execution for various system objectives like performance energy efficiency and thermal management.
Masters or equivalent experience in Computer Sciences Engineering or related subject proficient in C or Swift. Familiarity with with any compiler stack (MLIR/LLVM/TVM/...).nFamiliarity with Operating Systems embedding programming parallel understanding of ML fundamentals including common architectures such as communication skills including ability to communicate with multi-functional audiences.
Experience with any on-device ML stack such as TFLite ONNX ExecuTorch with any ML authoring framework (PyTorch TensorFlow JAX etc.) is a strong with accelerators GPU programming is a strong plus.
Required Experience:
IC
About Company
Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar ... View more