Graphics Software Content Engineer

Apple


Job Location:

Orlando, FL - USA

Monthly Salary: Not Disclosed
Posted on: Yesterday
Vacancies: 1 Vacancy

Job Summary

Do you love problem solving and creating elegant solutions to highly complex technical challenges As part of our Silicon Engineering team youll help develop and manufacture our next-generation high-performance power-efficient graphics processors! Youll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means youll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing developing and maintaining workloads for GPU architectural validation and design verification.

Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional performant and within the expected power this role you will work alongside many other teams involved in GPU development including but not limited to Architecture Modeling Performance Power Design Verification Silicon Validation Software and Manufacturing. Core responsibilities of this highly collaborative role are: - Developing critical workloads for GPU validation (architecture functionality performance power). - Working with the GPU hardware teams from design bring-up through post-silicon to identify and debug architectural logic and silicon issues. - Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues. - Create bit-accurate C/C models for hardware verification.

Core responsibilities of this highly collaborative role are: nDeveloping critical workloads for GPU validation (architecture functionality performance power). nWorking with the GPU hardware teams from design bring-up through post-silicon to identify and debug architectural logic and silicon issues. nWorking with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues. nCreate bit-accurate C/C models for hardware verification.

Experience with GPU APIs like Metal OpenGL DirectX Vulkan CUDA or shading C/C programming of key graphics rendering coursework/projects in Computer Graphics or Computer .S. degree and 0 years of experience.

Expertise and knowledge of graphics rendering algorithmsnDemonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or validation and design verification knowledgenKnowledge of hardware architecture and/or graphics hardwarenAbility to work well in a team and be productive under aggressive schedulesnExcellent communications skills self-motivated and well organized

Required Experience:

IC

Do you love problem solving and creating elegant solutions to highly complex technical challenges As part of our Silicon Engineering team youll help develop and manufacture our next-generation high-performance power-efficient graphics processors! Youll ensure Apple products and services can seamless...

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Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar ... View more

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