Enter a job title or keyword

Game Developer – Remote

RemoteJobsOne


Job Location:

Detroit, MI - USA

Hourly Salary: $ 25 - 70
Posted: 9 October 2026 (12 hours ago)
Application Deadline: 6 January 2027
Vacancies: 1 Vacancy

Job Summary

IMPORTANT: after you apply please check your email. We send you a link to complete your application it is not considered until that last step is done. If you do not see it check your spam folder.

This is a fully remote position open to candidates based in 55 countries including United States United Kingdom Canada Germany India France Netherlands Singapore.

Pay: $25$70/hr

Role Title: Game Developer

Role Type: Contractor

Location: Remote

We are engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and this role youll apply your expertise to help train next-generation AI systems. Your work will shape how models learn reason and perform through high-quality real-world input. No prior experience in AI is required your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects directly impacting how AI agents learn to analyze play and develop games. Developers from all backgroundswhether from AAA studios indie circles or solo projectsare encouraged to participate.

Scope of Work

  1. Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  2. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  3. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  4. Draft clear and concise briefs for each task emulating the style of instructions from players designers or producers.
  5. Create comprehensive reference solutionsincluding both bug fixes and feature implementationsfor every assignment.
  6. Define detailed success criteria including input sequences expected visual outcomes and verifiable in-game states.
  7. Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications

  1. Demonstrated experience in game development whether in AAA indie solo or serious hobby contexts.
  2. A portfolio or verifiable published work (personal site Steam GitHub game jam entries or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection so please include the work that best represents your skills.
  3. Advanced proficiency with at least one major game engine (Unity Godot Unreal) including editor tools scene management and debugging utilities.
  4. Comfort with engine scripting languages such as C# GDScript C or Blueprints with the ability to interpret troubleshoot and enhance gameplay logic.
  5. Proven ability to identify and resolve gameplay issues through iterative playtesting.
  6. Strong written communication skills for drafting precise task instructions and acceptance criteria.
  7. Experience in game QA technical design systems design automated testing or prior contribution to AI evaluation projects is a plus.

Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the experts experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

How to apply

Apply here with your profile. We will then email you a link to complete your application on the hiring platform your application is only considered once that final step is done.