At NaturalMotion we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. Our commitment to excellence has earned us recognition as one of the UKs Best Places to Work in games for eight consecutive years and were proud to be part of the Zynga and Take-Two Interactive family.
Position Overview:
NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio helping shape the combat experience for our first-person shooter mobile title. This role focuses on implementing well known enemies adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile
Sitting at the intersection of design art animation audio and engineering you will ensure enemy encounters are polished purposeful and fun. A core responsibility will be working with Level Design & Combat Design to ensure every enemy encounter is polished purposeful and fun. We are looking for someone who brings both craft knowledge and a genuine love of action games.
We embrace a hybrid work environment. Within this role you will work 2 days per week in our London office and the remaining days at home.
What Youll Do:
Ownership of designing prototyping and implementing enemy behaviours AI systems boss encounters & other features that align with the creative vision of the game
Take enemies and bosses from paper design through to shipping quality ensuring they are complete polished and fun for players
Work with Level Design & Combat Design to ensure enemies factions and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them
Collaborate closely with art animation audio design and engineering teams to build content and solve problems in a multi-disciplinary environment
Develop and balance a diverse roster of enemies bosses mutators & more
Create compelling AI behaviours & attack patterns that provide an exciting experience and appropriately challenging for players
Analyse combat data player feedback and internal playtests to refine and iterate on enemy and boss designs
Work concurrently on multiple features at varying stages of development managing priorities effectively as content pipelines run in parallel
Document and communicate enemy and boss design concepts clearly to ensure alignment across all development teams
What You Bring:
Previous experience in Combat / Enemy Design or an equivalent role in the video game industry
At least one shipped title in a design role for a Shooter / Action / RPG title
Experience designing and implementing enemy AI behaviours and encounters for action games
Experience working on a first-person or third-person game
Familiarity with the Unreal game engine
Ability to analyse gameplay data and player feedback to inform and balance design decisions
Strong visual & verbal communication skills with the ability to work effectively across cross-disciplinary teams
The ability to manage multiple designs in a fast-paced development environment
Passionate about action games with a deep understanding of what makes enemy designs engaging and memorable
Bonus Points:
Background in live service games and/ or mobile games with an understanding of ongoing balancing and content updates
Experience with visual scripting or rapid prototyping tools
An avid gamer with a genuine enthusiasm for crafting memorable and inventive enemy designs
What We Offer You:
Competitive salary and discretionary annual bonus scheme
26 days holiday plus bank holidays & 2 paid personal days
Pension plan with a double matching employer contribution
Private medical & dental insurance and healthcare cash plan
Life insurance personal accident insurance and income protection
Mental health and neurodiversity support programs
Company Employee Stock Purchase Plan (eligibility criteria applies)
Fitness reimbursement plan worth 600 per annum
Flexible working hours
Weekly happy hours seasonal parties and monthly social events
Annual rail season ticket advance and cycle to work scheme
#LI-Hybrid #LI-NH3
We are proud to be an equal opportunity employer which means we are committed to creating and celebrating diverse thoughts cultures and backgrounds throughout our organization. Employment with us is based on substantive ability objective qualifications and work ethic not an individuals race creed color religion sex or gender gender identity or expression sexual orientation national origin or ancestry alienage or citizenship status physical or mental disability pregnancy age genetic information veteran status marital status status as a victim of domestic violence or sex offenses reproductive health decision or any other characteristics protected by applicable law.
As an equal opportunity employer we are committed to providing the necessary support and accommodation to qualified individuals with disabilities health conditions or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at to request any accommodations or for support related to your application for an open position.
Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram WhatsApp or others. Zynga also does not engage in any financial exchanges during the recruitment or onboarding process and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scamp or phishing attack and you should not engage. Zyngas in-house recruitment team will only contact individuals through their official Company email addresses (i.e. via a email domain).
Required Experience:
Senior IC
Who We Are:At NaturalMotion we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. Our commitment to excellence has earned us recognition as...
Who We Are:
At NaturalMotion we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. Our commitment to excellence has earned us recognition as one of the UKs Best Places to Work in games for eight consecutive years and were proud to be part of the Zynga and Take-Two Interactive family.
Position Overview:
NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio helping shape the combat experience for our first-person shooter mobile title. This role focuses on implementing well known enemies adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile
Sitting at the intersection of design art animation audio and engineering you will ensure enemy encounters are polished purposeful and fun. A core responsibility will be working with Level Design & Combat Design to ensure every enemy encounter is polished purposeful and fun. We are looking for someone who brings both craft knowledge and a genuine love of action games.
We embrace a hybrid work environment. Within this role you will work 2 days per week in our London office and the remaining days at home.
What Youll Do:
Ownership of designing prototyping and implementing enemy behaviours AI systems boss encounters & other features that align with the creative vision of the game
Take enemies and bosses from paper design through to shipping quality ensuring they are complete polished and fun for players
Work with Level Design & Combat Design to ensure enemies factions and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them
Collaborate closely with art animation audio design and engineering teams to build content and solve problems in a multi-disciplinary environment
Develop and balance a diverse roster of enemies bosses mutators & more
Create compelling AI behaviours & attack patterns that provide an exciting experience and appropriately challenging for players
Analyse combat data player feedback and internal playtests to refine and iterate on enemy and boss designs
Work concurrently on multiple features at varying stages of development managing priorities effectively as content pipelines run in parallel
Document and communicate enemy and boss design concepts clearly to ensure alignment across all development teams
What You Bring:
Previous experience in Combat / Enemy Design or an equivalent role in the video game industry
At least one shipped title in a design role for a Shooter / Action / RPG title
Experience designing and implementing enemy AI behaviours and encounters for action games
Experience working on a first-person or third-person game
Familiarity with the Unreal game engine
Ability to analyse gameplay data and player feedback to inform and balance design decisions
Strong visual & verbal communication skills with the ability to work effectively across cross-disciplinary teams
The ability to manage multiple designs in a fast-paced development environment
Passionate about action games with a deep understanding of what makes enemy designs engaging and memorable
Bonus Points:
Background in live service games and/ or mobile games with an understanding of ongoing balancing and content updates
Experience with visual scripting or rapid prototyping tools
An avid gamer with a genuine enthusiasm for crafting memorable and inventive enemy designs
What We Offer You:
Competitive salary and discretionary annual bonus scheme
26 days holiday plus bank holidays & 2 paid personal days
Pension plan with a double matching employer contribution
Private medical & dental insurance and healthcare cash plan
Life insurance personal accident insurance and income protection
Mental health and neurodiversity support programs
Company Employee Stock Purchase Plan (eligibility criteria applies)
Fitness reimbursement plan worth 600 per annum
Flexible working hours
Weekly happy hours seasonal parties and monthly social events
Annual rail season ticket advance and cycle to work scheme
#LI-Hybrid #LI-NH3
We are proud to be an equal opportunity employer which means we are committed to creating and celebrating diverse thoughts cultures and backgrounds throughout our organization. Employment with us is based on substantive ability objective qualifications and work ethic not an individuals race creed color religion sex or gender gender identity or expression sexual orientation national origin or ancestry alienage or citizenship status physical or mental disability pregnancy age genetic information veteran status marital status status as a victim of domestic violence or sex offenses reproductive health decision or any other characteristics protected by applicable law.
As an equal opportunity employer we are committed to providing the necessary support and accommodation to qualified individuals with disabilities health conditions or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at to request any accommodations or for support related to your application for an open position.
Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram WhatsApp or others. Zynga also does not engage in any financial exchanges during the recruitment or onboarding process and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scamp or phishing attack and you should not engage. Zyngas in-house recruitment team will only contact individuals through their official Company email addresses (i.e. via a email domain).