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Principal Creature Designer


Job Location:

Manchester - UK

Monthly Salary: Not provided by the employer
Posted: 23 September 2026 (18 hours ago)
Application Deadline: 21 December 2026
Vacancies: 1 Vacancy

Job Summary

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the Best Damn Space Sim Ever. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Principal Creatures Designer based in Manchester you will work closely with the Lead Directors and with other designers to bring life to Star Citizens universe through believable dynamic and challenging creatures. You will support and guide the pipeline management from concept to release collaborating with Animation Design and Engineering teams to craft immersive and cohesive creature experiences.

Founded in 2012 Cloud Imperium Games creates cutting-edge videogames that defy expectations. Were developing Star Citizen a record-breaking multiplayer space sim and Squadron 42 a cinematic single-player adventure. Join us as we break boundaries and make videogame history.


What does a Principal Creature Designer at CIG do

  • Work with the Lead on the design and implementation of creature AI behaviours and its pipeline.
  • Design document and own major features combat mechanics and encounter systems.
  • Support the Creature team including other designers animators and engineers to deliver cohesive creature experiences.
  • Script and prototype creature features ensuring smooth technical integration.
  • Contribute to refining creature pipelines workflows and best practices.
  • Participate in design reviews offering creative solutions and feedback.

What do we expect from our Principal Creature Designer

  • Professional experience in Creature Enemy Encounter or Systems Design.
  • Ability to work both independently and collaboratively across disciplines with a track record of leading cross-functional efforts.
  • Shipped or maintained open-world multiplayer or live-ops titles.
  • Strong experience with visual or text based scripting language.
  • Provable understanding of creature design in open-world sandbox gameplay.
  • Strong drive for building dynamic creatures that enhance immersion.

Diversity Statement

CIG is a global company staunchly committed to cultivating a culture and workplace that celebrates all backgrounds lifestyles and perspectives. Together we are creating a space where authentic recognition appreciation and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer we strive to build a team that represents all walks of life and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it and its our differences that make it special.


Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites fake email addresses claiming to be from our company or social media. We do not ask for your personal info like bank account numbers identification numbers etc through social media or chat-based apps nor do we request or send money for the purchase of business equipment.

If you like wild growth and working with happy enthusiastic over-achievers youll enjoy your career with us!

If you like wild growth and working with happy enthusiastic over-achievers youll enjoy your career with us!


Required Experience:

Staff IC


About Company

Led by Chris Roberts, Cloud Imperium Games is developing Star Citizen, the world’s largest crowd-funded video game with more than 2 million participants

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