3D Modeller & Animator
Job Summary
We are a custom software and AI development company headquartered in Colombo delivering products for clients across Singapore Australia New Zealand and Sri Lanka. We build web platforms mobile applications and AI-driven tools and we are expanding into interactive 3D and visualisation work as part of our product engineering practice.
We are looking for a 3D Modeller & Animator who is genuinely obsessive about detail. You will build models for interactive science and education visualisation products assets where accuracy matters as much as artistry and where a viewer is expected to zoom in rotate and inspect the object closely rather than glance at it in passing.
This is not a role for someone producing quick low-detail props. We need models that hold up to scrutiny at the finest level: correct proportions correct internal structures where relevant clean topology and realistic materials. Once the models are built you will rig and animate them so that processes mechanisms and transformations can be shown clearly and correctly.
You will work closely with our product and engineering teams and with subject matter experts who will validate the accuracy of what you produce. This is a permanent full-time position with a long-term growth path as our 3D and visualisation practice expands.
- Design and build highly detailed 3D models in Blender from reference material diagrams photographs technical drawings scientific literature and subject matter expert input
- Model to a fine minute level of detail including internal and cross-sectional structures where the subject requires it
- Produce clean purposeful topology suitable for both close inspection and deformation during animation
- Handle UV unwrapping PBR texturing material authoring and lighting setups
- Rig models including armatures shape keys drivers and constraints for the movement each subject demands
- Animate models to illustrate processes mechanisms assemblies and transformations accurately and legibly
- Optimise assets for real-time web delivery: LODs retopology baking high-poly detail to normal maps texture atlasing and working within polygon and draw-call budgets
- Export and validate assets in glTF/GLB and other formats ensuring materials animations and scale survive the pipeline
- Iterate on models based on technical and subject matter review and maintain revisions cleanly
- Keep asset files naming conventions and documentation organised so other team members can pick up your work
- 3 years of professional experience in 3D modelling and animation with a strong portfolio
- Advanced Blender skills modelling sculpting retopology UV mapping shading rigging animation and rendering (Cycles and EEVEE)
- Demonstrated ability to produce high-accuracy detail-dense models rather than stylised or approximated ones
- Solid grasp of form proportion scale and structure the discipline to get things right not just to make them look good
- Strong understanding of topology and edge flow and why it matters for deformation and detail
- PBR texturing workflow experience (Substance Painter Blender texture paint or equivalent)
- Rigging and keyframe animation ability with a sense of timing and clarity
- Experience optimising assets for real-time engines or web delivery
- Ability to work from technical and scientific reference material and translate it faithfully into 3D
- Good written English and the ability to take structured feedback and iterate
- Experience producing scientific medical educational or technical visualisation assets
- Familiarity with Unity or Unreal and how assets behave once they reach an engine
- Geometry Nodes procedural modelling or simulation experience (cloth fluid particles)
- Python scripting in Blender for automation and batch processing
- Experience with photogrammetry CAD imports or converting scan and volumetric data into usable meshes
- Comfort with Git or another version control system for asset management
- A permanent full-time role with a growing product engineering team
- Long-term substantial 3D work rather than short one-off asset jobs
- Exposure to international client projects across Singapore Australia and New Zealand
- Support for skills development and access to the tools you need to do the work well
Send your CV along with a portfolio or showreel. Please include:
- At least two examples of highly detailed models ideally with wireframe or topology views included
- At least one animation sample with a short note on how the rig was built
- A brief note on your role in each piece what you modelled textured rigged or animated yourself
About Company
Nextjob is a boutique technical staffing firm located in the suburbs of Colombo. Our expertise is mainly in sourcing and placing high-end, niche IT, Tech & Engineering talent with some of the best employers worldwide. Our key services are headhunting, full life cycle recruitment & exe ... View more