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Game Developer (Remote-Worldwide)


Job Location:

Amsterdam - Netherlands

Hourly Salary: USD 35 - 70
Posted: 13 October 2026 (16 hours ago)
Application Deadline: 10 January 2027
Vacancies: 1 Vacancy

Job Summary

About the Role

This job is with our partner micro1. micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and this role youll apply your expertise to help train next-generation AI systems

Scope of Work
  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.

  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.

  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.

  • Draft clear and concise briefs for each task emulating the style of instructions from players designers or producers.

  • Create comprehensive reference solutionsincluding both bug fixes and feature implementationsfor every assignment.

  • Define detailed success criteria including input sequences expected visual outcomes and verifiable in-game states.

  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications
  • Demonstrated experience in game development whether in AAA indie solo or serious hobby contexts.

  • A portfolio or verifiable published work (personal site Steam GitHub game jam entries or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection so please include the work that best represents your skills.

  • Advanced proficiency with at least one major game engine (Unity Godot Unreal) including editor tools scene management and debugging utilities.

  • Comfort with engine scripting languages such as C# GDScript C or Blueprints with the ability to interpret troubleshoot and enhance gameplay logic.

  • Proven ability to identify and resolve gameplay issues through iterative playtesting.

  • Strong written communication skills for drafting precise task instructions and acceptance criteria.

  • Experience in game QA technical design systems design automated testing or prior contribution to AI evaluation projects is a plus.