Hands-on console developer working on both Xbox Series XS and PS5. You know input remapping UI/UX cert compliance first-boot flows controller navigation glyph correctness and systematic cert testing. You can support crash/stability debugging with repro logs and profiler traces. Not a junior role you are expected to ship production-quality fixes without hand-holding.
*Must Have*
7 years professional game development
Minimum 3 years on console (Xbox / PlayStation / Switch)
Shipped at least one console title through platform certification where you personally implemented platform-specific features or cert fixes not just worked on
Unity on console IL2CPP builds platform-dependent compilation Unity Input System (new not legacy) runtime device detection and input glyph swapping
Strong Unity UI/UX UGUI or UI Toolkit canvas layering focus management event system navigation for gamepad. You know how gamepad-driven UI differs from mouse-driven UI
Systematic checklist-driven work habits cert compliance is pass/fail on dozens of individual items you test every permutation and document evidence
Comfortable working on codebases you did not write navigating unfamiliar project structures reading someone elses code making targeted changes without breaking adjacent systems
*Good to Have*
Experience with Xbox XR requirements or PlayStation TRC requirements even partial (controller disconnect handling save-data compliance trophy integration suspend/resume)
Localisation pipelines in Unity runtime language switching font fallback for CJK string table management
Experience capturing crash dumps/logs from devkits and isolating minimal repro cases
Familiarity with both Xbox and PS5 devkit workflows
*Preferred Not Mandatory*
Experience on both Xbox and PlayStation (not just one)
PS5 DualSense features haptics adaptive triggers controller speaker
Unreal Engine console experience in addition to Unity
Prior porting or cert-compliance project experience
Please note: This position is for one of Playdawns clients and successful candidates will be hired directly by the client not by Playdawn.
Our client is proud to be an equal opportunity employer. They are committed to fostering a diverse and inclusive workplace where all individuals are treated with respect and have equal access to opportunities regardless of race color religion gender age disability or other protected characteristics. They believe that diversity fuels innovation and creativity and they strive to create an environment where everyone can thrive and contribute to shared success.
Senior Console Developer Hands-on console developer working on both Xbox Series XS and PS5. You know input remapping UI/UX cert compliance first-boot flows controller navigation glyph correctness and systematic cert testing. You can support crash/stability debugging with repro logs and profiler tra...
Senior Console Developer
Hands-on console developer working on both Xbox Series XS and PS5. You know input remapping UI/UX cert compliance first-boot flows controller navigation glyph correctness and systematic cert testing. You can support crash/stability debugging with repro logs and profiler traces. Not a junior role you are expected to ship production-quality fixes without hand-holding.
*Must Have*
7 years professional game development
Minimum 3 years on console (Xbox / PlayStation / Switch)
Shipped at least one console title through platform certification where you personally implemented platform-specific features or cert fixes not just worked on
Unity on console IL2CPP builds platform-dependent compilation Unity Input System (new not legacy) runtime device detection and input glyph swapping
Strong Unity UI/UX UGUI or UI Toolkit canvas layering focus management event system navigation for gamepad. You know how gamepad-driven UI differs from mouse-driven UI
Systematic checklist-driven work habits cert compliance is pass/fail on dozens of individual items you test every permutation and document evidence
Comfortable working on codebases you did not write navigating unfamiliar project structures reading someone elses code making targeted changes without breaking adjacent systems
*Good to Have*
Experience with Xbox XR requirements or PlayStation TRC requirements even partial (controller disconnect handling save-data compliance trophy integration suspend/resume)
Localisation pipelines in Unity runtime language switching font fallback for CJK string table management
Experience capturing crash dumps/logs from devkits and isolating minimal repro cases
Familiarity with both Xbox and PS5 devkit workflows
*Preferred Not Mandatory*
Experience on both Xbox and PlayStation (not just one)
PS5 DualSense features haptics adaptive triggers controller speaker
Unreal Engine console experience in addition to Unity
Prior porting or cert-compliance project experience
Please note: This position is for one of Playdawns clients and successful candidates will be hired directly by the client not by Playdawn.
Our client is proud to be an equal opportunity employer. They are committed to fostering a diverse and inclusive workplace where all individuals are treated with respect and have equal access to opportunities regardless of race color religion gender age disability or other protected characteristics. They believe that diversity fuels innovation and creativity and they strive to create an environment where everyone can thrive and contribute to shared success.