Enter a job title or keyword

Program Architect – BMS & BMAGD


Job Location:

Siliguri - India

Salary: Not provided by the employer
Experience Required: 10-15years
Posted: 26 August 2026 (5 days ago)
Application Deadline: 23 November 2026
Vacancies: 1 Vacancy

Job Summary

Program Architecture & Curriculum Design
  • Design structure and continuously evolve the curriculum architecture for the BMS and BMAGD programs ensuring alignment with UGC/MAKAUT norms and evolving industry requirements.

  • Build integrated academic plans course maps and assessment models for both programs in coordination with the Academic team.

  • Benchmark program structure against industry and market trends in media animation and game design to keep curriculum future-ready.

  • Lead periodic curriculum review and revision cycles incorporating faculty student and industry feedback.

Academic Delivery & Monitoring

  • Take overall responsibility for planning and monitoring of program delivery across the BMS and BMAGD departments.

  • Oversee routine academic operations subject allocation resource allocation and scheduling for both programs.

  • Conduct daily and quarterly monitoring of academic delivery for students and faculty members across both departments.

  • Ensure timely completion of practical sessions sessional papers and internal examinations as per university norms with data entered into the MAKAUT portal.

Teaching & Student Skilling

  • Teach core and elective courses within the BMS and BMAGD curricula as required.

  • Train and skill students in Production covering camera & lighting and on-set filmmaking practices and in animation/game design workflows relevant to BMAGD.

  • Train and skill students in Post-Production covering video editing finishing workflows and multimedia output.

  • Provide mentorship to students across both programs guiding them through hands-on production post-production animation and game design projects.

  • Introduce and integrate new technologies applications and digital platforms into teaching delivery for both programs.

Industry Collaboration Internship & Placement

  • Cultivate collaborative partnerships with media animation and gaming industry experts for curriculum input guest sessions and student opportunities.

  • Coordinate training and placement activities for final-year batches of BMS and BMAGD in partnership with the Placement Cell.

  • Create networking opportunities and facilitate internships and placements tracking soft-skill training schedules and progress.

  • Align department goals with the institutions strategic plan through collaboration with the Corporate Relations team.

Administrative Responsibilities

  • Act as a passionate advocate for the college promoting the strengths and academic offerings of the BMS and BMAGD programs.

  • Manage department activities and events for both programs ensuring visibility in institutional systems (e.g. Camu).

  • Conduct quarterly assessments of departmental activities and incorporate outcomes into OKRs as per institutional requirements.



Requirements

Skills Required:

  • Curriculum & Program Architecture Design

  • Academic Planning & Assessment Design

  • Writing / Content Writing

  • Teaching

  • Script Writing

  • Filmmaking

  • Animation & Game Design Fundamentals

  • Research

  • Photography

  • Pre-production

  • Production

  • Video Editing

  • Camera & Lighting

  • Students Skilling in Production

  • Students Skilling in Post-Production

  • Mentorship in Production

  • Mentorship in Post-Production

  • Industry Liaison & Partnership Building

  • Department & Resource Administration




Required Skills:

First-Class Masters Degree in Mass Communication Media Science Animation Multimedia Game Design or a related discipline; Ph.D. in a relevant field desirable or pursuing Ph.D. from a reputed Institute/ qualification or equivalent as per UGC guidelines in relevant disciplines where applicable. Minimum 8 to 12 years of combined teaching curriculum design and/or industry experience with demonstrated exposure to both media/mass communication and animation/multimedia/game design domains preferred. Prior experience in academic program architecture curriculum development accreditation processes or department leadership will be a strong advantage.


Required Education:

First-Class Masters Degree in Mass Communication Media Science Animation Multimedia Game Design or a related discipline; Ph.D. in a relevant field desirable or pursuing a Ph.D. from a reputed Institute/ qualification or equivalent as per UGC guidelines in relevant disciplines where 8 to 12 years of combined teaching curriculum design and/or industry experience with demonstrated exposure to both media/mass communication.