Technical Animation Director (FMNB) [AAA Project]
Job Summary
Directly reporting to the Technical Director Pipeline the person in this role is responsible for identifying preparing and adapting the tools that will be used throughout production on the Animation side including Animation Graphs (behavior trees).
Responsibilities
- Define workstreams and improvements to be made to the existing pipeline (In-Game Animation Ragdoll Facial Animation Rigging Motion Capture Cinematics etc.).
- Develop or identify the best possible tools and methods to improve and streamline the work of animators across all animation-related topics (characters as well as gear/equipment).
- Optimize animation graphs and their underlying architecture.
- Provide daily support to the animation team by resolving technical issues and helping them make decisions to optimize in-game animation graphs.
- Act as the technical owner for compliance with constraints established in partnership with other disciplines (memory usage FPS/performance targets across different console platforms).
- Serve as the technical owner for all multiplayer and customization/modularity-related topics.
- Produce documentation covering tools methodologies training materials processes and engine constraints for future reference and consultation.
- Coordinate with and act as the primary liaison between the animation team and the programming team.
- Regularly communicate technical constraints and the rationale behind them to the animation team.
- Act as the technical point of contact for animation-related technical issues.
- Perform any other related duties as required.
Technical and artistic innovation does not intimidate you it will be a key part of achieving the desired level of quality.
Qualifications :
A strong background as an Animation Technical Director preferably in the video game industry.
- Excellent knowledge of real-time animation systems in video games and/or pipeline development.
- Extensive experience with MotionBuilder and/or Maya; knowledge of both body and facial motion capture is a strong asset.
- Advanced proficiency in Python.
- Knowledge of another DCC package (Maya 3ds Max Blender etc.).
- Strong teamwork skills and the ability to take on complex challenges.
- Strong ability to influence and carry a vision
- Experience in management appreciated
- Fluent English is essential to successfully carry out the responsibilities of the role.
- Knowledge of Rigging and Ragdoll systems (Havok) is highly desirable.
Additional Information :
Founded in 1996 Ubisoft Annecy has contributed to many of the Groups blockbuster franchises collaborating on series such as Splinter Cell and Assassins Creed as well as developing major gameplay experiences including the raid for Tom Clancys The Division 2 and Ghost Recon Wildlands. We are also proud to have created our own original IPs Steep and later Riders Republic.
Beyond our AAA productions we contribute to the Groups technological innovation through our center of expertise around the Snowdrop game engine as well as through the Technology Group in collaboration with Ubisoft Montréal.
Located in one of Frances most dynamic regions Ubisoft Annecy enjoys an exceptional setting between lake and mountains in the heart of the Venice of the Alps just 30 minutes from Geneva International Airport. As a continuously growing studio we place employee engagement and teamwork at the center of everything we do. Our ambition is driven by innovation and excellence with one ultimate goal: delivering outstanding experiences for our players.
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more