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Expert Technical Artist Shader (FHNB)

Ubisoft


Job Location:

Annecy - France

Monthly Salary: Not provided by the employer
Posted: 23 September 2026 (12 hours ago)
Application Deadline: 21 December 2026
Vacancies: 1 Vacancy

Job Summary

YOUR DAILY ADVENTURE

The Technical Artist works with their lead to improve the function stability scalability user experience and performance of the shaders and material pipelines.  They are gatekeepers of budgets and technical constraints with a focus on shaders graphics and rendering with which they are expected to inform and guide the team. This is a key support role to provide the best tools and solutions for production. 

Responsibilities

  • Support the VFX team in implementing visual effects ensure there are no regressions when optimising propose improvements and create tutorials. Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results
  • Produce and maintain shaders and complex VFX
  • Monitor and optimize performance: PC/Consoles profiling and optimization
  • Act as the gatekeeper of VFX constraints pushing for top visual quality and performance working collaboratively with Art Leads Technical Directors and QA
  • Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate)
  • R&D: conduct tests and experimentation to propose new solutions and improvements.

 


    Qualifications :

     

    • Youve already worked in a Technical Artist capacity alongside a VFX team
    • You are comfortable with particle systems (GPU/CPU) constraints
    • Youve been working on performance and monitoring on a multi-platform production
    • You have an aptitude for problem solving decision making collaboration & communication and have strong organizational skills
    • Shader development (any shader language or node base editor) has no secret for you
    • Experience Knowledge and interest in multiple areas of game development:
      • Shaders
      • FX
      • Lighting
      • Rendering and Post Processes
      • HLSL
    • Experience with game editors and engines and with console development
    • Being resourceful in finding technical solutions for artistic needs 

    Additional Information :

    Role based at the Annecy Studio
     

     


    Remote Work :

    No


    Employment Type :

    Full-time


    About Company

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    Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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