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Unity Technical Artist

ILogos


Job Location:

Tallinn - Estonia

Monthly Salary: Not provided by the employer
Posted: 23 September 2026 (17 hours ago)
Application Deadline: 21 December 2026
Vacancies: 1 Vacancy

Job Summary

iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. Weve been around since 2006 and in that time frame we have successfully completed 400 projects and have become a partner of choice for EA Sony Disney Rovio Ubisoft and many other companies.

Our #ilogosteam unites professionals that love live and breathe games we dare say. This is a place where youll find freedom of action and where bureaucracy and micromanagement are unheard of. Now we are growing rapidly and looking for professionals to join the team.

We are looking for an experienced Technical Artist to join the development of a mobile multiplayer shooter featuring a Battle Royale mode for iOS and Android.

In this role you will focus on performance optimization rendering shaders and asset efficiency to ensure stable performance and high visual quality across a wide range of mobile devices. You will work closely with artists and engineers helping bridge art and technology improve content pipelines troubleshoot performance bottlenecks and support the development team with technical and programming tasks.

We are looking for someone with strong Unity expertise hands-on profiling and optimization experience and a solid understanding of real-time rendering and mobile hardware constraints.

What were looking for:

  • 5 years of experience in the gaming industry

  • Proven experience as a Technical Artist preferably in the gaming industry with a strong portfolio demonstrating performance optimization skills

  • Proficiency in Unity game engine and experience with profiling tools like PIX RenderDoc or similar

  • Experience in C# C programming

  • Experience with shaders programming languages such as HLSL GLSL

  • Experience with Shader Graph in Unity engine.

  • Excellent analytical and problem-solving skills with the ability to troubleshoot and resolve complex performance issues.

  • Strong communication and teamwork skills with the ability to work effectively with cross-functional teams.

  • Experience optimizing games for a wide range of Android and iOS devices.

Nice to have:

  • Previous experience working on mobile shooters multiplayer games or Battle Royale projects.

  • Understanding of performance considerations specific to real-time multiplayer games.

  • Experience with GPU/CPU optimization draw calls batching overdraw memory usage and mobile rendering constraints.

  • Experience optimizing VFX shaders animations and 3D assets for mobile platforms.

Key Duties:

  • Identify and resolve performance bottlenecks in assets shaders and rendering.

  • Optimize textures models animations VFX and other art assets for mobile devices.

  • Profile CPU/GPU performance and implement optimization solutions.

  • Develop tools and scripts to support efficient art pipelines.

  • Collaborate with artists and developers on performance best practices.

  • Provide technical guidance to the art team and maintain optimization guidelines.

  • Assist the development team with UI/UX-related programming tasks.


Working conditions:

Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery Maturity Trust & Care and Positive Mindset we are a perfect match for each other! Join #ilogosteam and we guarantee you an opportunity for growth support and an atmosphere of trust and care that feels more like a family. And as well:

  • Work remotely from anywhere in the world;

  • Flexible working hours.