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Senior Material and Texture Artist

Article


Job Location:

Vancouver - Canada

Yearly Salary: CAD 120000 - 140000
Posted: 12 September 2026 (20 hours ago)
Application Deadline: 10 December 2026
Vacancies: 1 Vacancy

Job Summary

Hi there were Article. Since 2013 we have been redefining the furniture industry one sofa at a time its not easy it requires solving challenging meaningful problems. This is where you come in as a Senior Material and Texture Artist youll create accurate photorealistic digital textures materials and shaders that help our products look and feel true to life across Articles digital experiences.

Why We Need You:
As we continue to scale our digital asset production we need strong material and texture expertise to improve quality consistency reuse and efficiency across our CG pipeline.

Youll translate physical material references photography scan data supplier information and other source material into production-ready textures materials and shaders. Youll independently solve moderately complex artistic and technical challenges while helping us build a scalable reliable material library and workflow.
Why Article
As a Particle (people of Article) you will have a high level of autonomy to solve challenging meaningful problems the best way you can. That means youre trusted to explore solutions you believe will work best (youre the expert after all). Youll do all this while growing your skills within a company that is redefining the furniture industry.

About the CG Production team:
The CG Production team works across modeling visualization digitization Creative Virtual Production and other teams to create high-quality digital representations of Article products. We also collaborate with vendors suppliers and production partners to make sure our assets are visually accurate and technically consistent.

We are a hybrid team - youll be in the office 3 days per week.

What Youll Do


Texture Material & Look Development
  • Create high-quality photorealistic textures shaders and materials for furniture including upholstery wood stone metal glass plastics and other hard and soft surface finishes.
  • Accurately reproduce real-world color material finish scale surface variation reflectance roughness and other physical properties using photography physical samples scanned material data supplier information and other references.
Material Library & Standards
  • Develop tileable and asset-specific textures using procedural scan-based and hand-authored techniques including UV layout mapping and texture preparation where required.
  • Carry out look development and material validation in 3ds Max and Corona Renderer troubleshoot material UV shading color and rendering issues and resolve differences between physical products source references and rendered output.-
  • Support the quality organization and ongoing development of Articles centralized digital material and texture library by creating reusable materials following established standards and reviewing existing assets for duplication inconsistency or technical issues.
Material Capture & Source Data
  • Support material capture workflows including photography photogrammetry photoscanning and other digitization techniques and identify when additional reference capture or physical samples are needed.
  • Partner with the Manager CG Production and modeling visualization and digitization teams to improve material and texture workflows increase reuse reduce rework identify opportunities for automation and support increasing asset production volumes.
Quality Assurance & Production
  • Review texture and material work produced internally and by external vendors against Articles artistic and technical standards providing clear actionable feedback when quality or workflow issues arise.
  • Document workflows standards and best practices share functional knowledge with the wider CG team and collaborate with geographically distributed teams vendors suppliers and production partners.
  • Manage assigned work and priorities independently balancing visual quality production efficiency asset performance and delivery requirements while maintaining a consistently high standard of output.
  • We use G Suite (Gmail Sheets Google Docs Meet etc) to work and Slack to collaborate and communicate with your choice of Mac or PC device.

Who You Are

  • You have 5 years of professional experience in texture artistry look development material creation VFX animation product visualization or a related CGI discipline
  • A portfolio showing exceptional photorealistic material creation across a broad range of real-world surfaces.
  • You have advanced proficiency with the Adobe Substance 3D suite and strong production experience with 3ds Max and Corona Renderer or similar digital content creation (DCC) tools.
  • You understand how color scale surface detail roughness reflectance normal and displacement information affect photorealistic rendering and you can create accurate materials from photography physical samples scan data and other references.
  • You have advanced knowledge of physically based rendering principles texture authoring shaders UV mapping procedural and scan-based texturing workflows and real-world material properties.
  • You have experience working within a structured CG production pipeline following technical standards diagnosing artistic and technical material issues and taking ownership of complex material challenges.
  • You bring strong attention to detail organization visual judgment communication and collaboration skills. Youre adaptable when priorities or production needs change and can clearly communicate artistic and technical feedback.
Nice to Have:
  • Experience creating CGI for furniture interiors architecture or high-end product visualization with knowledge of furniture materials and construction Colour Material and Finish (CMF) principles material scanning photogrammetry photography or other physical-to-digital material capture techniques.
  • Experience with large production material libraries or digital asset management systems external CGI vendors procedural material systems or automation and modern workflows such as Universal Scene Description (USD) and Physically Based Rendering (PBR) asset standards. Experience supporting real-time experiences AR configurators or other downstream digital product applications is also an asset.
  • Experience developing procedural material systems templates tools or workflow automation.
Additional Requirements:
  • Legally able to work in Canada.
  • Completion of a criminal background check.

Perks & Benefits

Wealth:
  • The salary range is $120000 to $140000
    • Starting salary is determined by your transferable skills knowledge work experience and the hiring teams budget which is based on business needs market compensation data and internal equity
  • We believe in Winning Together. When Article hits its annual financial goals eligible employees will receive a cash bonus
  • 4% RRSP matched contributions through Wealthsimple
Life:
  • 15 days of vacation*
  • 1 extra day off (Inclusion and Diversity Day)
  • 6 well-being (sick) days
  • Hybrid work: 3 days a week in the office
  • Work remotely (anywhere in the world) for up to 3 weeks
Total Health:
  • Excellent extended health dental and vision benefits
  • $1000 health/lifestyle spending account* for your total physical and mental well-being
  • TELUS Health App
    • Mental Health Assistance/Counseling
    • Virtual medical appointments
Office Space:
  • The Article HQ is a converted warehouse with an open accessible layout and no offices (even for our founders)
  • Work from your desk an Article sofa collaboration spaces or a private meeting room
    • Standup desks can be requested too
  • Our kitchens are stocked with salty sweet and healthy snacks & all the premium coffees and teas to keep you buzzing
  • Onsite fitness equipment with showers and towel service
  • Pickleball badminton and table tennis matches happen from very competitive to very casual
  • A dog-friendly office - well-socialized pups are welcome
Getting here:
  • Free street parking (first come first serve; no reserved spots for senior leaders)
  • Indoor secure bike storage with change rooms and showers
  • 20-minute walk to either Main Street- Science World or VCC Clark Skytrain stations
Extra:
  • 45% discount on our entire product range (15% for friends and family)
*Prorated

#INDARTICLE

Required Experience:

Senior IC