Researcher Procedural Graphics
Job Summary
Huawei Canada has an immediate 12-month contract opening for a Researcher.
About the team:
Established in 2012 the Central Media Technology Institute (CMTI) is Huaweis center for media technology innovation and engineering enhancing the technical competitiveness of media products. Sitting within CMTI the Graphics Technology Lab focuses on research and breakthroughs in photography audio video computer graphics XR and codec standards to maintain the companys leadership in media technology. Our R&D team comprises skilled CG algorithm experts researchers software architects and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the Job:
Develop and implement visual effects shaders and procedural textures/geometry from scratch.
Create graphics demos and technology prototypes to validate new algorithmic techniques.
Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.
Build custom tools to streamline and automate the shading creation process.
About the ideal candidate:
Master or PhD in Computer Science
At least 3 years of proven experience in high-end shading graphics
Creativity and comfort in exploring and inventing novel algorithms
Ability to bridge technical execution and artistic quality with a keen eye for detail and passion for visual aesthetics (akin to a technical artist)
Demonstrated ability to create sophisticated procedural graphics similar to high-quality ShaderTay demos. A proven portfolio in the ShaderToy community is highly desirable.
Strong mathematical background in: Linear algebra Geometry processing Geometric analysis Differential geometry Trigonometry Numerical optimization Probability Signal processing Fourier transforms Sampling theory Monte Carlo methods
Proficiency in algorithm design including: Procedural generation Spatial data structures Acceleration and optimization techniques Mathematical simplification
Experience with graphics APls: OpenGL Vulkan. WebGPU is a plus
Programming languages: GLSL GLES C Python. SLANG is a plus
Research contributions in conferences and journals such as SIGGRAPH Eurographics or JCGT are highly valued
A public portfolio on platforms like ShaderTay GitHub or WebGL demos is relevant but not mandatory.
The total target annual compensation (based on 2080 hours per year) ranges from $106000 to $156000 depending on education experience and demonstrated expertise.
Your application has been successfully submitted!
Required Experience:
IC