Associate Tech Director Design
Job Summary
As an Associate Tech Director - Design at Ubisoft Montréal you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design Tech Designers and programming team you will translate existing gameplay system architecture into modular reusable Blueprint tools and workflows.
You will help remove technical bottlenecks support faster iteration and strengthen the teams Unreal Engine expertise through teaching mentoring and practical guidance.
What youll do
- Guide Tech Designers on Unreal Engine best practices Blueprint architecture workflow improvements and technical problem solving
- Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction
- Collaborate with programming teams to understand gameplay system architecture share Level Design use cases and provide focused implementation feedback
- Translate gameplay architecture for weapons inventory crafting artificial intelligence and interaction systems into modular and performant Blueprint tools
- Equip Level Designers with reliable and documented tools systems and Blueprints that support efficient iteration and level creation
- Define and maintain standards for Blueprint quality performance architecture and asset naming across the studio
- Prototype gameplay systems in Blueprint before their potential transfer to native code
- Diagnose and resolve issues involving Blueprint performance compilation and stability
- Create and maintain documentation that includes diagrams conventions implementation examples and technical guidance
- Teach and mentor Tech Designers on advanced Unreal Engine features including Gameplay Ability System Blueprint Interfaces Animation Blueprints and Data Assets
Qualifications :
What you bring to the team
- Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5
- Apply advanced Blueprint Visual Scripting knowledge to architecture optimization and communication patterns between Blueprints
- Understand common gameplay systems such as inventory weapons crafting interactions and basic artificial intelligence
- Use Unreal Engine level design tools such as Landscape World Partition Data Layers and Level Instances
- Improve Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler
- Collaborate effectively with programming teams on complex gameplay systems and technical workflows
- Explain technical concepts clearly to both technical and non-technical collaborators
- Support teaching mentoring documentation and knowledge sharing across Tech Design Programming and Level Design teams
What to send our way
- Share your CV highlighting relevant skills and experiences
- Include portfolio or project links showcasing relevant Unreal Engine or Blueprint work
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more